Distribution across 38 profiles.
Middle half of Sound Designers score between 28% and 35%.
0%
50%
100%
p10 · 26%
39% · p90
Task breakdown by work type
On-screen work44%
Done entirely on a computer. High AI exposure — these tasks are already in the automation zone.
In-person + screen41%
Physical sensing, digital output — e.g. interviewing someone then writing a report. Partially protected.
Computer + action0%
Computer input, real-world output — needs someone to act on it, not just software.
Fully in-person15%
No computer required. Furthest from automation — the strongest human advantage.
Typical tasks
3 synthetic profiles for a Sound Designer, ordered by automation exposure.
Tab between them to see how task mix drives the score difference.
TaskTimeTypeExposure
Creating original sound effects (e.g., footsteps, ambient noise, sci-fi sounds) using synthesizers, field recordings, or digital audio workstations (DAWs) to match project requirements
deep expertisesocial element
21%AD
22%
Collaborating with directors, game designers, or producers to understand the creative vision and align sound design with the narrative or gameplay experience
deep expertisesocial core
18%AA
0%
Reviewing and revising sound design based on feedback from clients, test audiences, or quality assurance teams to refine the final output
deep expertisesocial core
16%AD
4%
Implementing and mixing sound elements into a project (e.g., syncing audio with visuals in film, integrating sounds into game engines like Unity or Unreal)
13%DD
47%
Recording custom sounds in the field (e.g., capturing unique environmental noises, Foley effects, or voiceovers) using specialized microphones and equipment
10%AD
31%
Designing and testing interactive audio systems (e.g., dynamic soundscapes for games that respond to player actions or adaptive music for films)
deep expertisesocial element
10%DD
32%
Editing and processing recorded audio (e.g., cleaning up dialogue, adjusting pitch/tempo, removing background noise) to ensure clarity and consistency in the final product
9%DD
59%
TaskTimeTypeExposure
Recording custom sounds in the field (e.g., capturing unique environmental noises, Foley effects, or voiceovers) using specialized microphones and equipment
29%AD
37%
Editing and processing recorded audio (e.g., cleaning up dialogue, adjusting pitch/tempo, removing background noise) to ensure clarity and consistency in the final product
24%DD
56%
Collaborating with directors, game designers, or producers to understand the creative vision and align sound design with the narrative or gameplay experience
deep expertisesocial core
15%AA
8%
Creating original sound effects (e.g., footsteps, ambient noise, sci-fi sounds) using synthesizers, field recordings, or digital audio workstations (DAWs) to match project requirements
deep expertisesocial element
15%AD
10%
Implementing and mixing sound elements into a project (e.g., syncing audio with visuals in film, integrating sounds into game engines like Unity or Unreal)
9%DD
56%
Designing and testing interactive audio systems (e.g., dynamic soundscapes for games that respond to player actions or adaptive music for films)
deep expertisesocial element
4%DD
30%
Reviewing and revising sound design based on feedback from clients, test audiences, or quality assurance teams to refine the final output
deep expertisesocial core
0%AD
5%
TaskTimeTypeExposure
Creating original sound effects (e.g., footsteps, ambient noise, sci-fi sounds) using synthesizers, field recordings, or digital audio workstations (DAWs) to match project requirements
deep expertisesocial element
29%AD
18%
Editing and processing recorded audio (e.g., cleaning up dialogue, adjusting pitch/tempo, removing background noise) to ensure clarity and consistency in the final product
27%DD
62%
Designing and testing interactive audio systems (e.g., dynamic soundscapes for games that respond to player actions or adaptive music for films)
18%DD
49%
Recording custom sounds in the field (e.g., capturing unique environmental noises, Foley effects, or voiceovers) using specialized microphones and equipment
12%AD
59%
Reviewing and revising sound design based on feedback from clients, test audiences, or quality assurance teams to refine the final output
deep expertisesocial core
4%AD
15%
Implementing and mixing sound elements into a project (e.g., syncing audio with visuals in film, integrating sounds into game engines like Unity or Unreal)
4%DD
54%
Collaborating with directors, game designers, or producers to understand the creative vision and align sound design with the narrative or gameplay experience
deep expertisesocial core
3%AA
1%
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AI tools for this role
Tools relevant to the most automatable tasks in this profession.