Distribution across 36 profiles.
Middle half of Game Designers score between 28% and 33%.
0%
50%
100%
p10 · 26%
36% · p90
Task breakdown by work type
On-screen work51%
Done entirely on a computer. High AI exposure — these tasks are already in the automation zone.
In-person + screen49%
Physical sensing, digital output — e.g. interviewing someone then writing a report. Partially protected.
Computer + action0%
Computer input, real-world output — needs someone to act on it, not just software.
Fully in-person0%
No computer required. Furthest from automation — the strongest human advantage.
Typical tasks
3 synthetic profiles for a Game Designer, ordered by automation exposure.
Tab between them to see how task mix drives the score difference.
TaskTimeTypeExposure
Playtesting and gathering feedback from internal teams or external testers to identify issues and refine gameplay
some context neededsocial core
24%AD
12%
Designing game mechanics and rules, including prototyping systems in digital tools (e.g., Unity, Unreal Engine, or paper prototypes) to test balance and player experience
deep expertisesocial element
22%AD
13%
Creating and iterating on level designs, including layout, pacing, and difficulty curves, often using specialized software (e.g., level editors or 3D modeling tools)
deep expertisesocial element
14%DD
34%
Documenting design decisions, mechanics, and systems in design documents or wikis for team reference and future updates
14%DD
48%
Writing narrative elements such as dialogue, lore, and quests, ensuring they align with the game’s theme and player engagement goals
deep expertisesocial element
12%DD
32%
Collaborating with artists, programmers, and sound designers to integrate visuals, audio, and technical features into the game design
deep expertisesocial core
10%AD
9%
Researching industry trends, player preferences, and competitor games to inform design choices and innovation
1%DD
69%
TaskTimeTypeExposure
Documenting design decisions, mechanics, and systems in design documents or wikis for team reference and future updates
24%DD
51%
Collaborating with artists, programmers, and sound designers to integrate visuals, audio, and technical features into the game design
deep expertisesocial core
21%AD
14%
Designing game mechanics and rules, including prototyping systems in digital tools (e.g., Unity, Unreal Engine, or paper prototypes) to test balance and player experience
deep expertisesocial element
19%AD
17%
Creating and iterating on level designs, including layout, pacing, and difficulty curves, often using specialized software (e.g., level editors or 3D modeling tools)
12%DD
42%
Playtesting and gathering feedback from internal teams or external testers to identify issues and refine gameplay
some context neededsocial core
8%AD
15%
Writing narrative elements such as dialogue, lore, and quests, ensuring they align with the game’s theme and player engagement goals
deep expertisesocial element
8%DD
21%
Researching industry trends, player preferences, and competitor games to inform design choices and innovation
5%DD
63%
TaskTimeTypeExposure
Creating and iterating on level designs, including layout, pacing, and difficulty curves, often using specialized software (e.g., level editors or 3D modeling tools)
19%DD
70%
Designing game mechanics and rules, including prototyping systems in digital tools (e.g., Unity, Unreal Engine, or paper prototypes) to test balance and player experience
deep expertisesocial element
18%AD
14%
Documenting design decisions, mechanics, and systems in design documents or wikis for team reference and future updates
17%DD
68%
Collaborating with artists, programmers, and sound designers to integrate visuals, audio, and technical features into the game design
deep expertisesocial core
15%AD
12%
Writing narrative elements such as dialogue, lore, and quests, ensuring they align with the game’s theme and player engagement goals
deep expertisesocial element
14%DD
21%
Researching industry trends, player preferences, and competitor games to inform design choices and innovation
13%DD
66%
Playtesting and gathering feedback from internal teams or external testers to identify issues and refine gameplay
some context neededsocial core
0%AD
13%
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AI tools for this role
Tools relevant to the most automatable tasks in this profession.